


{"id":3269,"date":"2019-07-16T07:26:36","date_gmt":"2019-07-16T03:26:36","guid":{"rendered":"https:\/\/krisp.ai\/blog\/?p=3269"},"modified":"2025-01-29T16:40:07","modified_gmt":"2025-01-29T12:40:07","slug":"noise-science-terms-glossary","status":"publish","type":"post","link":"https:\/\/krisp.ai\/blog\/noise-science-terms-glossary\/","title":{"rendered":"Glossary: 50 Terms to Know About Noise Science"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Ever heard people throw around noise science terms like Acoustics and Cocktail Party Effect during discussions and you wrinkle your nose in confusion because you haven\u2019t a clue about what\u2019s being said? <\/span><\/p>\n<p><span style=\"font-weight: 400;\">This blog post will open your eyes to some of the commonest noise terms and their meanings.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">50\u00a0 COMMONLY USED SCIENTIFIC TERMS YOU MUST KNOW ABOUT NOISE<\/span><\/h2>\n<h3><span style=\"font-weight: 400;\">1. ABSORPTION\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is the ability of sound waves to get soaked up by a surface, it\u2019s the opposite of reflection and it usually gives off heat.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">2. ABSORPTION COEFFICIENT<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The portion of incoming sound energy that is absorbed by any surface. It has a value between 0 and 1 and varies with the frequency and angle at which the sound strikes the surface.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">3. ACOUSTICS<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This noise science term refers to the scientific study of sounds. How it\u2019s produced, how it\u2019s transmitted and the effects it has.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">4. ACOUSTICAL<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A material or surface that has the ability to absorb or reflect sound is an acoustical material.<\/span><\/p>\n<p>[demo]<\/p>\n<h3><span style=\"font-weight: 400;\">5. ACOUSTICAL ANALYSIS<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A study that reveals how much acoustical absorption is required in a room to reduce the level of noise and reverberation, it can also mean an analysis of an already soundproofed room.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">6. ACOUSTICAL TILE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A porous building material, usually constructed from a wide variety of materials viz; silk metal fiberglass or pressed board, which when attached to ceilings helps to absorb sound and reduce noise.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">7. AIRBORNE SOUND<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This noise science term is most common in building acoustics, it is a sound that is propagated through the air or the atmosphere and when they hit a surface (especially of a building) they cause it to vibrate.\u00a0<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">8. ACOUSTICAL CONSULTANT<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">An expert who helps with acoustical analysis and effective noise control, and provides advice on the same.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">9. ACOUSTIC FEEDBACK\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This noise science term occurs when the sound coming from the speaker gets picked up by the microphone which then transmits it to the speaker and then back to the microphone and back to the speaker again and the cycle continues until someone reduces the volume. It is also called audio feedback.<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-3272\" src=\"https:\/\/krisp.ai\/blog\/wp-content\/uploads\/2019\/07\/claus-grunstaudl-dKeB0-M9iiA-unsplash.jpg\" alt=\"microphone and speaker noise science\" width=\"3482\" height=\"2611\" \/><\/p>\n<h3><span style=\"font-weight: 400;\">10. AMBIENT NOISE<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Background noise or sometimes referred to as white noise, it\u2019s the continuous din from an aggregate of sounds from many sources (both near and far) in an environment.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">11. ACOUSTIC POWER OUTPUT<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The total sound energy or the total amount of sound produced by an apparatus that generates sound. It is usually measured in Watts.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">12. AMPERES, AMPERAGE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is the unit in which electrical current is measured.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">13. AMPLIFIER\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is an electronic device that helps to increase the amplitude of a sound wave or signal.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-3273\" src=\"https:\/\/krisp.ai\/blog\/wp-content\/uploads\/2019\/07\/pao-edu-EeuFRELzeS0-unsplash.jpg\" alt=\"amplifier noise science\" width=\"2304\" height=\"3456\" \/><\/p>\n<h3><span style=\"font-weight: 400;\">14. AMPLITUDE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The loudness or volume of a sound is determined by its amplitude. The more severe or energetic the vibration that causes the sound, the higher the amplitude. This corresponds to the displacement on the y-axis of a vibration-time graph<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">15. ANECHOIC\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Literally means no echo (no reflected sound). Or without an echo.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">16. ANECHOIC CHAMBER<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A room designed to prevent the reflection of sound. It\u2019s built with materials that reflect no sound whatsoever and absorb all or almost all sounds. These rooms are usually ultra silent.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">17. ATTENUATE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is the process of reducing the sound level in any sound-producing device.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">18. AUDIBLE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is the ability of a sound to be heard by humans (It falls within audio range).<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">19. AUDIO FREQUENCY\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This the frequency range within which human beings can hear sound, it is usually between 20 Hz and 20,000 Hz.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">20. BARRIER<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">What does a barrier do? It blocks or prevents movement or access. In the same vein, a barrier, in this case, is any material that can be used to block the propagation of sound waves.\u00a0<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">21. BYTE<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A unit for storing data in digital systems. 1 byte is equivalent to 8 bits.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">22. BRIGHT<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is a listening term that usually refers to excessive upper-frequency energy.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">23. BOOMINESS\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is a listening term that usually refers to too much low frequency (bass) energy.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">24. BINAURAL\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Hearing that involves listening with two ears.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">25. BANDWIDTH<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This refers to a range of frequencies within a given band. It is usually described as ranging from 20 to 20,000Hz plus or minus 3 dB.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">26. BASS\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The lower end of the frequency range, i.e the lowest pitch that can be perceived by humans it\u2019s somewhere in the neighborhoods of 20 Hz to about 300 Hz.<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-3274\" src=\"https:\/\/krisp.ai\/blog\/wp-content\/uploads\/2019\/07\/freestocks-org-Fx5rrxSaUtI-unsplash.jpg\" alt=\"bass guitar\" width=\"5472\" height=\"3648\" \/><\/p>\n<h3><span style=\"font-weight: 400;\">27. BAFFLE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A device used to slow down\/reduce the propagation of sound waves.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">28. BASS SOUNDS\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The lowest pitch that resonates physically and can be felt by a human.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">29. <\/span><span style=\"font-weight: 400;\">BASILAR MEMBRANE<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">It\u2019s a membrane in the ear that serves as the base for sensory cells of hearing, and that\u2019s how it got the name \u201cbasilar\u201d<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">30. BEATS\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">These noise science term refers to the alternating soft and loud sounds that we hear when two sound waves similar in kind but different in frequencies are superimposed (allowed to interfere with one another).<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">31. COMPRESSOR<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A device that helps to reduce (compress) the dynamic range of a signal.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">32. CONDUCTOR\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A material that allows the passage of electricity through it.\u00a0<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">33. COCKTAIL PARTY EFFECT<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This noise science term refers to the ability of the brain to focus one\u2019s hearing on one sound source to the exclusion of others. That\u2019s why in a noisy room, you can focus on a particular conversation to the exclusion of others. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Unfortunately, electronic devices can\u2019t do that, and that\u2019s why <\/span><a href=\"https:\/\/krisp.ai\/\"><span style=\"font-weight: 400;\">Krisp<\/span><\/a><span style=\"font-weight: 400;\"> was made, to help devices do just that.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">34. CONE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Also called the loudspeaker diaphragm, it\u2019s made into a cone shape from flexible materials like paper or plastic. It helps generate and amplify sound waves in loudspeakers.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">35. DECIBELS (dB)<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The unit for measuring sound pressure and loudness.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">36. DIRECT CURRENT (DC)<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">A type of electrical current that only flows in one direction.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">37. ECHO<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The exact repetition of a sound heard shortly after the original sound. It is caused by the reflection of sound waves.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">38. FREQUENCY<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The number of times a sound wave oscillates per second<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">39. HEARING<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The process of receiving, perceiving and decoding sound.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">40. HERTZ<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The unit of measuring frequency, which is equivalent to 1 cycle per second.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">41. HEARING IMPAIRMENT\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Some measure of hearing loss, it might be temporary or permanent.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">42. IMPULSE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is a very brief, transitory, acoustical(noise) signal.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">43. IMPACT NOISE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is a noise heard when vibrations are transmitted through the structure of a building.\u00a0<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">44. INTENSITY\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is the amount of energy carried by sound per unit area in a direction perpendicular to that area, its unit of measurement is watts per square centimeter.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">45. LONGITUDINAL WAVE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is a type of wave that comprises sound waves. They are a type of wave whose vibrations are in the direction of propagation of sound.<\/span><\/p>\n<p><img loading=\"lazy\" class=\"alignnone size-full wp-image-3278\" src=\"https:\/\/krisp.ai\/blog\/wp-content\/uploads\/2019\/07\/jonas-zurcher-fvLNFnnLPIk-unsplash.jpg\" alt=\"noise terms\" width=\"4896\" height=\"3264\" \/><\/p>\n<h3><span style=\"font-weight: 400;\">46. PINK NOISE\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This is a <a href=\"https:\/\/krisp.ai\/blog\/colors-of-noise\/\">type of noise<\/a> whose energy content is inversely proportional to frequency, <\/span><span style=\"font-weight: 400;\">the sound of light or medium rainfall is an example of pink noise.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">47. PITCH\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Pitch is how human beings perceive frequency. As a rule of thumb, the higher the frequency, the higher the pitch.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">48. REFLECTION<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">When sound waves are directed toward a surface they strike it and bounce off that surface. The act of bouncing of a sound wave off a surface is called reflection.\u00a0\u00a0<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">49. REVERBERATION\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">This refers to the persistence of sound waves in an enclosed area especially after the source that produced the sound has been removed <\/span><\/p>\n<h3><span style=\"font-weight: 400;\">50. Krisp<\/span><\/h3>\n<p>This is one of the relatively newest noise terms. It refers to a noise cancelling app that removes background noise during calls bidirectionally. This essentially means that you can <a href=\"https:\/\/krisp.ai\/\">krisp<\/a> both incoming and outgoing noise on both ends of any calls you take.<\/p>\n<p>[demo-new]<\/p>\n<p>&nbsp;<\/p>\n<p>Read next: <a href=\"https:\/\/krisp.ai\/blog\/glossary-headphone-terms\/\">Glossary: 28 Headphone Terms You Need to Know<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ever heard people throw around noise science terms like Acoustics and Cocktail Party Effect during discussions and you wrinkle your nose in confusion because you haven\u2019t a clue about what\u2019s being said? This blog post will open your eyes to some of the commonest noise terms and their meanings. 50\u00a0 COMMONLY USED SCIENTIFIC TERMS YOU [&hellip;]<\/p>\n","protected":false},"author":19,"featured_media":4593,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"two_page_speed":[]},"categories":[414],"tags":[15,158,202,118],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v24.2 (Yoast SEO v23.6) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Glossary: 50 Terms to Know About Noise Science - Krisp<\/title>\n<meta name=\"description\" content=\"Noise surrounds us everywhere, and with the emerging risks of noise pollution we need to stay up to date with its science. 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